![]() ![]() Support characters can engage in ranged combat, but most of their weapons are short ranged. Most of the fighting took the form of brawls, like fighting in a bar. Spinning tracks can make you lose aim or fall behind when you’re running. You can run around on the upper level looking for a spot to jump down on a player, and a lot of boost circles allow you to jump up to the second level. ![]() I played on the Landscape map, which features a couple of levels. Then you race over to another location to deposit your Power Cells. You are vulnerable to attack when you collect them. In Power Collection, you race to a point to collect Power items. If you dominate two of the three control points, you’ll eventually win the match. ![]() Objective Control is like Domination in Call of Duty multiplayer, where you fight to control three points on the map. The game has two modes: Objective Control and Power Collection. And you have to also think about the mods that players earn over time, as each character has 20 of them. Since each character has multiple attacks, you see a lot of combinations of what can happen to you in a match. For one, the game has 12 characters (11 at launch) and five maps. But I didn’t feel like that time was enough to make me competent at the game. I tried a few characters out and played multiple rounds. I played the game for a couple of hours with the dev team guiding us in four-on-four matches. Of course, the big question is whether it works well in team combat across the internet. Ninja Theory built this into the game, and it worked well in the room where all of us were playing on the same network. The need to work together and gang up on enemies means that you have to communicate, and so good voice communication is a must. It’s kind of a never-ending chain of combat, where the idea is to move fluidly across the map and achieve your objectives (like collecting fuel items and returning them to a spot), without ever getting isolated by the other team. And if you aren’t tough enough to take one player down by yourself, two players can gang up on one.īut you see where that goes. And then you have three abilities that can be used once and then recharged on a timer. Each character has a super-ability they can pull out on a timer, and they can level up by grabbing items on the map. We’ve really enjoyed our time with Bleeding Edge to date so if you have the opportunity (and you should as if you don’t have Game Pass yet what are you doing), jump in and give it a try.It’s well-designed when it comes to balance, and the kind of fast-action game you would expect from Rahni Tucker, the creative director at Ninja Theory who previously worked on DmC: Devil May Cry. You can find some media and links here as well as a direct link to his channel (with one video as an example below). Fortunately, Arekkz Gaming worked with Ninja Theory to put together some useful guides for many of the main characters. As such, you should likely have an idea of what you’re doing. Now if you’re entirely new, be aware that Bleeding Edge is a competitive, team-based game. ![]() We have also added multiple emotes for each character and a host of new hoverboards, paint jobs, stickers and trails for you to further customize your rollouts and victory celebrations. You can learn parry and other combat techniques in our new Advanced Controls tutorial! We’re adding a new parry mechanic! Parry is an advanced combat technique that allows fighters to break enemy combos and create an opening to deliver a follow-up attack. If you’ve already tried Bleeding Edge in the alpha or at other shows, the beta will introduce the new parry mechanic as well as new emotes you should be aware of. The Bleeding Edge closed beta is now live so we wanted to share all of the details you’ll need to jump in and what to expect from the title.įirst, here are the dates and times that the beta will be available to play on Xbox and PC (via Game Pass Ultimate or Steam).įor playing in the beta, you’ll receive some in-game goodies for launch. ![]()
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