![]() ![]() “We do not believe is a good indicator of overall DirectX 12 gaming performance,” the company said at the time. My colleague Gordon Ung put Ashes of the Singularity through its paces and came to some surprising conclusions, but Nvidia argued the test-not just ours, but the benchmark itself-was invalid. Unfortunately, it’s more controversial as a benchmarking tool. (Though there’s no telling how it’ll eventually release. And it sounds pretty awesome conceptually. That’s right, every unit’s vision is based on line of sight, instead of radial fog of war.” Smaller units will intelligently target units based on true line of sight physics. Huge, kilometer-long Dreadnoughts can have a half dozen turrets, each with their own firing solutions. These units have details that are normally reserved for games with only a few active units. Over the course of the war, the player will construct thousands of units. “With the unparalleled power of the world’s first native 64-bit real-time strategy game engine, Ashes of the Singularity allows for maps of unprecedented size and details. Stardock’s been touting the game both for its DirectX 12 roots and because of the custom-built Nitrous Engine, which allows for massive-scale engagements of thousands of individually-controllable units on the screen at once. You can grab the real-time strategy game for $40 at the moment. ![]()
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